atmosphere

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Contents

Themes

Survival

Radakan is a hard and dangerous world. Will you be ready?

Freedom

immersion is broken by tight artificial borders. Therefore we will widen the borders, which should make them stand out less.

Choice and consequence

In Radakan the player fill face many choices to make, but he will have to deal with the consequences of his choices.

Role-playing

Every quest should be turned into a situation that allows the player to react how he wants, not how the Radakan team wants.

Immersion

The player should be immersed by the in-game atmosphere.

There should be no out-of-character references in the game.

Radakan should be highly consistent.

'Realism'

The player should have the impression that every daily event in Radakan could also have happened in the Middle ages.

Player skill influence

Player skills (e.g. fast fingers and riddle solving abilities) should not have an influence on the game. This prevents breaking the atmosphere.

Easter eggs

Radakan will have easter eggs, but only subtle non-immersion-breaking ones.

Visual style

Radakan will look dark, authentic (like Oblivion) and slightly odd/alien.

Different races will have different building styles.

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