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Radakan is a single player RPG/adventure game, set in a dark fantasy setting where five unique races struggle for survival. Learn more... | |
ScreenshotsRadakan client |
Looking for art(ists)It has been a while again since the last news update. That doesn't mean that no progress has been made, but rather that there have been to many improvements to list them all here. The biggest change has been the switch of our data format: from JSON and SQLite to self-generated python code. I must say it's working out well. It's now much easier to extend things or to add cyclic references, when that's necessary. On the writing side, Artifice has been working hard on the races and new quests and characters. Both Mikeman and Tariqwalji are working on the 3D interface now. Soon they'll need additional 3D models though, so we're now looking for new concept artists, modelers, and animators. To contribute, join our IRC channel, make a post on the forums or send me an email. Posted by Tinus on June 16th, 2009.
Radakan 0.0.1Radakan version 0.0.1 is out! You can download it here. Can you solve the quest? Posted by Tinus on April 22th, 2009.
Reactio is taking shapeReactio, Radakan's behavior editor, is finally taking shape. I'm very proud of the result so far. The supported features so far include configuration options that only show up when they apply, and drag-and-drop. Currently I'm adding a tool bar and reworking the way parameters (for events and actions) are set. You can see the latest screenshot of Reactio on the bottom left of this page. Posted by Tinus on April 4th, 2009. React.
Current plansI've noticed that there are some drawbacks to the current design of Radakan's database layout. So I'm planning to redesign it. Another related plan is to finally finish the Reactio tool. It's still lacking logical operators (like not and and) for conditions. How fast these things will go mainly depends on how active others are. I find it very motivating when other people contribute to Radakan (preferably on their own initiative). They would convince me that I'm not the only one who's interested in creating and playing a game like Radakan. Maybe I should simply do more PR to get more attention and feedback... Posted by Tinus on March 29th, 2009. React.
Status updateIt has been about two months since the last update, so I guess it's time for a status update. In January a lot of progress has been made (programming-wise), mainly by Livibetter and myself. And poorkeitaro and dawite have been both writing quests and character descriptions for their villages. Trapdoor and Livibetter have quit as Radakan developers. Trapdoor might return in the future though. Recently I've taken a break of a couple of weeks. But now I'm back. :-) Posted by Tinus on February 27th, 2009.
Project takeoverThe former Radakan team, including Sadr and MomokoFan, decided to stop developing Radakan. I took over Radakan again. I downscaled the original goals, so that I could implement everything myself, if necessary. The most striking changes are the new language (Python) and the shifted development approach. Radakan will first focus on gameplay and game mechanics, before (fancy) graphics will be added. Posted by Tinus on December 31st, 2008. |

